Schools Osmo

More than schools use Osmo to change the way kids collaborate, create, think critically, and communicate.

Meet Osmo

Osmo enables the iPad to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.

For grades K-6

Osmo’s growing collection of iPad apps cross subject areas and include various challenge levels for students of differing abilities.

Words demonstration
words at school

Credit: @MMSylvestri

Words

Words presents a series of picture clues related to hidden words that students toss down real-life letters to spell either in individual, collaborative, or competitive modes.

  • Reading - Encourages students to decode the sounds of the words in order to choose the correct word tiles.

  • Vocabulary - Connects images to words and supports customized albums for any word-image combinations.

Coding demonstration
coding at school

Credit: @cf_coaches

Coding

Coding uses blocks as coding commands to guide a playful character through a strawberry-munching adventure.

  • Computational Thinking - Teaches programming through exploring the functions of decomposed parts, detecting patterns, and crafting algorithms.

  • Logical Reasoning - Integrates the “loop” block that reflects multiplicative thinking and the “if this, then…” block that highlights cause-and-effect.

Numbers demonstration
numbers at school

Credit: @000Dave

Numbers

Numbers features an underwater world for students to dive into math and collect fish as they pop numeric bubbles.

  • Number Sense - Fosters understanding of counting, relative values, addition, concatenation, and multiplication using physical tiles of dots and digits.

  • Cognitive Flexibility - Encourages experimenting with multiple solutions to mathematical problems through open-ended play.

Pizza Co. demonstration
pizza-co at school

Credit: @FosterLibrary

Pizza Co.

Pizza Co. turns students into entrepreneurs as they bake pizzas to fulfill customer requests, calculate change, and invest their profits to upgrade their shop.

  • Math - Highlights comparisons of number values and fractions.

  • Nonverbal Communication - Leverages facial expressions as feedback from customers to communicate whether the pizza toppings matched their requests and if the change is correct.

Tangram demonstration
tangram at school

Credit: @LionsLibrary

Tangram

Tangram challenges students to use tangible puzzle pieces to match on-screen shapes with their handiwork lighting up with each victory.

  • Spatial Reasoning - Encourages students to compare, manipulate, and transform geometric pieces to put them together to form shapes.

  • Self-Correction - Provides instant visual and auditory feedback during gameplay.

Newton demonstration
newton at school

Credit: @TeamMarshall2nd

Newton

Newton encourages students to use their imagination to guide falling on-screen balls into targeted zones with a hand-drawn basket, their hands, or everyday items around them.

  • STEM - Integrates the rules of physics and gravity in the motion of falling balls.

  • Creativity - Fosters inventive ideas through the limitless-ways-to-win puzzles and the inclusion of add-on challenges including accelerating platforms and fans.

Masterpiece demonstration
masterpiece at school

Credit: @CartersBees

Masterpiece

Masterpiece transforms pictures—be it a friend, cursive words, or anything online—into simple outlines so that students can supercharge their drawing skills and practice handwriting.

  • Hand-Eye Coordination - Requires tracking live screen footage of hand movements to coordinate with the art being drawn.

  • Self-Expression - Develops individuality through choices in art creations.

Monster demonstration
monster at school

Credit: @MrD203

Monster

Monster brings drawings to life as Mo, a furry orange friend, interacts with student drawings as they all go on an adventure.

  • English as a Second Language - Cements understanding of new vocabulary by asking students to draw the requested objects and having them listen as their drawings are discussed.

  • Listening Skills - Pulls students into a story in which Mo asks them to contribute specific drawings.

What the Osmo community is saying

Here’s a taste of our community love with our teacher advocates embracing Osmo’s benefits, sharing their stories, and wowing their students.

Teach with Osmo

21st Century Skills

Inspires creativity, critical thinking, communication, and collaboration

Easy as 1, 2, 3

Easy to install, introduce, oversee, and pack away without professional development training

Continuous Support

Osmo Support and Advisory Team, staffed by teachers for teachers

A solution for classrooms

Crafted from feedback from teachers, Classroom Kit includes efficient tile storage cases, washable plastic tiles, upper and lowercase letters, modular stacking bins, and more!

Get Osmo for your classroom

All kits include Masterpiece and Newton. No pieces are needed.

Learn more about how to purchase these kits here:

Purchase Orders

Need funding? Try DonorsChoose.org

More than 2,000 projects for Osmo games have been funded through DonorsChoose.org.

Or, view open projects

Already have Osmo? Join our community!

If you’re an educator who would love to spread the word about Osmo and help shape our products, become an Osmo Ambassador!

Learn more

Osmo Ambassadors are passionate about the benefits that Osmo brings to schools and go over and beyond to share their experiences with Osmo and provide feedback for future products. We provide our ambassadors with support, experiences, and rewards that take their Osmo engagement to the next level.

“My ongoing relationship with Osmo has allowed me to provide insights for school products. Osmo supports me at conferences where I love sharing Osmo with other teachers, admins, and parents.”

Dave Blanchard

Osmo Ambassador